Armada II offers only three campaigns, including the Federation, Klingons, and Borg. Memorable sequences abounded, from the time you had to slither you're way through a nebula-infested blockade as Worf, or the ambush missions where stealth played a more important role than outright combat. It's a strange twist that the single-player campaign is not nearly as interesting as the arcade-like gameplay of the original, released about two years ago. Besides that, you'll also resolve a new Federation crisis with those nasty Borg, power more ships and command two new races, and compete against other Trek fans in a highly improved multiplayer environment. In the skirmish mode you can even blow their cargo ships off the face of the universe. ![]() Wham, see you in the next rerun, ya hairball!Īnd while this is not exactly the plot for the new Next Generation-era real-time strategy game, Star Trek: Armada II, you do encounter the annoying species occasionally. ![]() In fact, give me one day as a Federation Admiral and I'd photon torpedo them all back to their homeworld. Heck, I'd rather hob-knob with the Borg than associate with those furry excuses for a life form. Not only do they sound like nasally twelve-year old girls, but they look like rats on a bad hair day. Who needs 'em? Stinking bottom-dwellers of the universe.
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